Program Details

Game Programming

Bachelor
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About the Program

Get ready to transform your gaming dreams into reality. Learn from industry experts, collaborate with teams of designers, and produce a portfolio of market-ready work to start your game programming career ahead of the rest.

(CIP 11.0204)

Opportunities

Cutting-edge facilities & equipment

Facilities include:

  • State-of-the-art workstations,
  • Virtual Reality Suite (Emerging Technologies Lab),
  • Equipment sign out,
  • Comprehensive game library and consoles,
  • Private tutoring spaces.

Gain proficiency with software and languages such as:

  • Microsoft Visual Studio,
  • Unreal Engine,
  • Unity Engine,
  • C++ and C#,
  • GitHub,
  • SQL,
  • Adobe Photoshop,
  • Maya.

Admissions Criteria

  • Domestic applicants generally require:

    • Proof of secondary school graduation or equivalent

    • Copy of government-issued photo ID

    Some programs have additional admissions requirements. All submitted applications are reviewed. Learn more about admissions criteria for domestic applicants.

  • International applicants generally require:

    • Proof of secondary school graduation (with official English translations)

    Copy of a valid passport

    Proof of English proficiency

    • Photocopy of valid Study Permit.

    Some programs have additional admissions requirements. All submitted applications are reviewed. Learn more about admissions criteria for international applicants.

List of Courses

The Bachelor of Science in Game Programming consists of 120 credits over 10 quarters (with two breaks).

QUARTER 1

  • History of Games
  • Introduction to Computer Programming
  • Applied Mathematics
  • Rhetoric and Composition

QUARTER 2

  • Introduction to Game Design
  • Object Oriented Programming in C++ I
  • Geometry and Linear Algebra
  • Critical Thinking

QUARTER 3

  • Digital Imaging
  • Object Oriented Programming in C++ II
  • Introduction to C# Programming
  • Statistics

QUARTER 4

  • Introduction to Level Design
  • 2D Games Programming
  • Programming for Game Engines
  • Physics of Motion, Light and Sound

QUARTER 5

  • Basic 3D Concepts
  • Game Tools and Pipelines
  • Algorithms and Data Patterns
  • Calculus For Physics
  • 3D Graphics and Applications

QUARTER 6

  • 3D Graphics Programming
  • Software Development and Testing
  • Intro to Mobile Programming
  • Portfolio I

QUARTER 7

  • Real-time GPU Programming
  • Mini games and Prototyping
  • Preproduction and Project Management
  • Artificial Intelligence

QUARTER 8

  • Animation for Games
  • Production Team I
  • Studio Elective

QUARTER 9

  • Concurrency and Parallel Programming
  • Production Team II
  • Studio Elective
  • Gameplay Programming

QUARTER 10

  • Network Programming
  • Senior Portfolio
  • Post-production
  • Studio Elective

*Actual course order subject to change


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