3D Modeling for Animation and Games
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About the Program
Get ready for an exhilarating career in media arts with LaSalle College Vancouver's Diploma in 3D Modeling for Animation & Games.
Learn from instructors active in the media arts industry.
Combine current theoretical and practical knowledge in modern facilities with state-of-the-art equipment, software, and technology.
Create polished 3D models for Game Designs and Animations.
Learning Outcomes
- Expand upon foundational design principles, terminology, research, critical analysis, prototyping, art design, and animation.
- Develop technical, industry-level knowledge of design tools and software.
- Apply practical understanding of animation and platform-specific design principles.
- Demonstrate professionalism in conceptualizing, planning, executing, and delivering quality animation projects.
- Collaborate on team-based animation development projects.
Profile
Successful 3D Modelers have a unique combination of skills, including:
Creativity
Generate original ideas, approach tasks with imagination, apply unconventional perspectives to produce unique, inspiring designs.Technical know-how
Evolve computer- and tech-savvy proficiency across diverse programs and mediums.Curiosity
Explore, learn, and understand the world around us.
Career Prospects
The animation and film industries are booming in Vancouver and beyond, with employers seeking those who deliver the perfect balance of technical and artistic ability.
Career Fields
Entry-level employment opportunities include:
- 3D Modeler,
- Character Modeler,
- Environment Modeler,
- Texture Artist,
- Lighting Artist,
- Technical Artist,
- Junior Production Designer,
- Render Wrangler.
Diploma & Accreditation
This program has been approved by the registrar of the Private Training Institutions Branch (PTIB) of the Ministry of Post Secondary Education and Future Skills.
Required Materials
It has been determined that a laptop is required for your program. If you plan to use a Mac, you may need to configure your Mac laptop to run software on Windows.
PC - Minimum Requirements:
- Intel Core i7 processor or equivalent
- 16 GB of RAM or more
- 512 GB or larger SSD (Solid State Drive)
- NVIDIA RTX GPU or an equivalent graphics card
- Windows 11 (Home, Education, or Pro versions).
Mac - Minimum Requirements:
- MacBook Air
- M2
- 8GB Ram
- 512 GB or larger SSD (Solid State Drive)
PC - Recommended Requirements:
- Intel Core i7 processor or equivalent
- 32 GB of RAM or more
- 1TB or larger SSD (Solid State Drive)
- NVIDIA RTX 2050 (or superior) or AMD equivalent
- Windows 11 (Home, Education, or Pro versions).
Mac - Recommended Requirements:
- MacBook Pro
- M2
- 16 GB Ram
- 1TB or larger SSD (Solid State Drive)
Opportunities
Cutting-edge facilities & equipment
- State-of-the-art workstations,
- Virtual Reality Suite (Emerging Technologies Lab),
- Equipment sign out,
- Comprehensive game library and consoles,
- Private tutoring spaces.
Gain proficiency with software such as:
- Adobe Creatice Cloud
- Adobe Substance 3D Designer
- Adobe Substance 3D Modeler
- Adobe Substance 3D Painter
- Adobe Substance 3D Sampler
- Autodesk Maya
- Autodesk Mudbox
- Blender
- Chaos Cloud Client
- Chaos Cosmos Browser
- Houdini
- Microsoft Office
- Nuke
- ZBrush
Admissions Criteria
To be eligible for acceptance into this program, applicants must submit evidence – through a transcript or portfolio – demonstrating that they have successfully met the learning objectives of Foundations in Media Arts, or an equivalent program.
In addition, applicants to all programs are generally required to meet one of the following criteria:
Domestic applicants generally require:
Proof of secondary school graduation or equivalent
Copy of government-issued photo ID
International applicants generally require:
Proof of secondary school graduation (with official English translations)
Copy of a valid Passport
Proof of English proficiency
Academic Dates
List of Courses
QUARTER 1
- Basic 3D Concepts
- 2D Animation I
- Digital Storyboarding
- Compositing I
QUARTER 2
- 3D Modeling I
- Character Modeling
- Environment Modeling
- Materials and Textures I
- Lighting and Rendering I
QUARTER 3
- Rigging
- Character Modeling II
- Brush Based Modeling
- Materials and Textures II
- Lighting and Rendering II
QUARTER 4
- Script Programming
- 3D Modeling Studio
- Final Diploma Capstone
*Actual course order subject to change
Tuition & Aid
Make a plan with the support of LaSalle College Vancouver's Financial Planning Services! Let us:
- Estimate the cost of your education,
- Add up your available education-cost resources,
- Subtract available resources from estimated cost,
So that you can get money matters out of the way and focus on your dream career!
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