Nikolas Kolm
Alumni Information
School: LaSalle College Vancouver
Grad Year: 2011
Program of Study: Game Art & Design
Degree: Diploma
Employment/Professional Information
Company Name: Black Forest
Location: Berlin
Job Title: Game Designer
Primary Responsibilities: Concept Creation, Vision Keeping, Story/Mechanics/Systems.
Describe a Typical Work Day:
No day is “typical” which is one of the best parts about this job. One day, I have to create a new concept for a pitch presentation, another I actually give that pitch to publishers. The next I help out with QA Testing, and still another day, I assist in Community Management. As a Game Designer, I have come to understand that one of the best things to be in this industry, is versatile. A normal work day for me lasts about 10 hours...but obviously, I stay in the office longer quite often. Gotta get used to that idea.
What accomplishment(s) are you most proud of?
Right now, I am most proud of getting my job as quickly as I did. Along with that, I am very proud of the work I did during my time at LaSalle College Vancouver, most notably my Dragon Age Module and the Neverwinter Nights Module.
What are your creative inspirations or influences? Who are your heroes?
Even today, I love BioWare and their games. Storytelling is an integral part in my Game Design Philosophy and to me, no one does it quite the same way as BioWare. My inspiration comes from all around me and my long and varied history.